Sunday, June 12, 2011

3D) Copyright Issues.

Stock images:


These images would be appropriate for applying my logo to and can be purchased from Shutterstock Images. All images are available for download after purchase.

It is $45.7 for a 5 download license. Which would get these 3 images plus 2 more if needed.

The terms and conditions to be aware of could be:


1. Except as expressly provided herein, you may not directly or indirectly use, copy or reproduce any Image (in whole or in part) more than two hundred fifty thousand (250,000) times.


2. On web sites, provided that no Image is displayed at a resolution greater than 800 x 600 pixels


3. Use or display any Image on websites or in connection with any service designed to sell or induce sales of "print on demand" products using or incorporating Image(s), including, by way of example only, postcards, mugs, t-shirts, posters, giclee prints, wallpaper, artwork and other items.




Fonts:

This font I have chosen for my logo is 'Pennsylvania' and can be purchased on The Font Bureau. It can be downloaded or sent via email after purchase. 

The cost is $240 for single-user license.

The terms and conditions to be aware of could be:


1. The Font Bureau, Inc. (hereinafter "Licensor") having an office at 50 Melcher St. Suite #2, Boston, Massachusetts 02210 grants to the purchaser of this typeface package (hereinafter "Licensee") a non-transferable, non-exclusive right to use the Fonts (collectively and hereinafter "Font Software") accompanying this document (hereinafter "Agreement") on a total of not more than one (1) computer and/or Central Processing Unit (CPU).


2. Licensee may make one copy of the Font Software for back-up purposes only. The back-up copy must contain all the data contained in the original Font Software. Any back-up copy must prominently display all copyright and trademark notices present on the original Font Software. Except as expressly permitted in this agreement.


3. Licensee hereby agrees not change, alter or otherwise modify the Font Software or the embedding bits characteristics of the Font Software. Licensee agrees to exercise its best efforts to prevent the transfer of the Font Software to unauthorized users when embedding the Font Software.



Tuesday, May 17, 2011

My Team Logo

Concept 1:


Sport: Ice Hockey
God: Phoenix


This concept tries the communicate the skate element of Ice Hockey, but also shows the sport as being quick and precise. The blade has been incorporated into the Phoenix by replacing it's wings with blades.

Concept 2:


I tried to combine the look of a Ice Hockey helmet with a military helmet to portray the sport as being rough (and slightly violent). The phoenix has also been incorporated into the design.

Concept 3:


The Phoenix represents immortality, so the ice hockey stick is rising from the ashes, which represent the fire of the Phoenix. The phoenix was known to be reborn from ashes when it died.

Tuesday, May 10, 2011

AGIDEAS

Trends and Designers.


Expression, fun and honesty.


I feel a lot of the graphic design and the conference was about showing the passion and enthusiasm of the designers. Work that is fun and shows a sense of honesty and freedom of expression rather than a straight cut serious image with a specific meaning. Work that pokes fun at what it's advertising and take itself too seriously. Two designers I felt showed this the most in their work was Claudio Kirac and Chris Doyle. 


Claudio Kirac


'Lux Aertena' 2004



Chris Doyle







AGDA Calender 2006


Thomas Shand identity

Vintage and Retro Illustration

Two designers at the conference showed their vintage illustration works. I have noticed this style of work becoming more of a trend in within the world today. The artwork references fashion, colour, shape, technology and the stylisation of people and imagery from different periods of history ranging from the 30's to 60's.

Dean Gorissen

Dean Gorissens's illustrations are heavily influenced from around the 60's and 70's using very stylised characters, shapes and colours reminiscent of that era. 




Stuart McLachlan

Stuart's work is more taken from 20 and 30's poster design using flat colour and and neutral colours.





Images sourced from:
www.claudiokirac.com
http://cargocollective.com/christopherdoyle
http://www.deangorissen.com/
http://www.stuart-mclachlan.com/


Concept Evaluation.


Christopher Doyle Identity Guidelines 2008




This is a style guide designed by Chris Doyle which uses himself as a person instead of corporate identity or logo. 


I think it has been very well made and an excellent concept. It works well because it pulls off the look of a real style guide. The simple graphics and type and the consistent photography give it a professional style.


The concept itself is very clever. The guide defines Chris as a designer and a person, his style and what he likes and dislikes. The guide represents him and explains who he is. I think this design clearly conveys the concept due to it's simplicity and honesty. 

Tuesday, April 5, 2011

Indigo Design Network

Happiness in Daily Life.
http://www.indigodesignnetwork.org/?p=4653&cpage=1

Aboriginal Motifs

Functions and Philosophies.


Principles and protocols.


Respect.
The rights of Indigenous people to own and 
control their heritage, including Indigenous 
images, designs, stories and other cultural 
expressions, should be respected.
Customs and protocols for respect vary widely 
across the many and diverse communities of 
Indigenous Australian people. Respecting 
Indigenous rights to cultural heritage includes 
the following protocols.

  • Acknowledgement of country.
  • Public art - acknowledging land.
  • Accepting diversity.

Indigenous control.
Indigenous people have the right to self determination in their cultural affairs and the expression of their cultural material. There are many ways in which this right can be respected in the creation, production and exhibition of art. One significant way is to discuss how Indigenous 

control over a project will be exercised. This raises the issue of who can represent language groups and who can give clearances of traditionally and collectively owned material. To consult effectively and gain consent for use of Indigenous cultural material in a particular project, the Indigenous people with authority for specific stories, geographic locations, styles and imagery need to be identified. Speaking to the right people is very important. Indigenous communities, whether regional, urban or remote, have an infrastructure of organisations and individuals who can advise on a range of issues – including guidance about locating Indigenous people with authority to speak for specific Indigenous cultural material.


Moral Rights and Issues


When referencing Aboriginal motifs designers should take in consideration the following.


1. Artists have the right to have their name attributed.

2. Artists have the right to have their work wrongly attributed.
3. The right of integrity.


Inappropriate treatment might also include cutting or destroying a physical artistic work or cropping a reproduction of it when reproducing it in a magazine, or reproducing it in poor quality.


Source:
http://www.australiacouncil.gov.au/__data/assets/pdf_file/0004/32368/Visual_arts_protocol_guide.pdf


Native American Motifs



Syracuse Chiefs

Minor League Baseball - New York

Logo History

1961 - 1979

1987 - 1996

1997 - 2006

Current logo

2007 - Present

This is the current logo used for the Syracuse Chiefs. Native American imagery is no longer used as in the earlier versions of the logo.


It's design mostly type based with a train illustration. The logo is dynamic the type creates a flowing feel. Both the type and the blue and grey colours represent the vintage looking conductor uniforms


The concept behind the logo is that a 'chief' could be a train conductor which is represented by a train. The blue colour represent the old style train conductor uniforms. This is more culturally acceptable than the previous Native American logo.


I think the logo works well. Everything looks clean and well produced and I like the way the train connects in with the type.


Sources: 
http://www.chriscreamer.com/





Tuesday, March 22, 2011

Melbourne Sports Museum Critiques

Salt Lake Winter Olympics 2002 Logo
Unknown designer, 2002
Vector graphic logo


This is the logo used for the 2002 Winter Olympics in Salt Lake City. The design is dynamic using diagonal lines to create movement. It also uses symmetry which gives it balance. The orange creates hierarchy over the blue and draws the eye from top to bottom.

The design is primarily shapes made up of geometric lines using strong complimentary colours and is very dynamic. All these elements and principles give the design vibrance and a sense of visual action. Which represents the winter games. It’s good because doesn’t portray the winter games and something too wintery, that being cold and bland.

The style of this logo is could be classed under geometric abstract art and modernism because of it’s geometric shapes and lines and vibrant colours.

The logo is a snow flake which is representaive of the winter period obviously being the time of the winter games. The orange over the blue could represent sun rising over the snowy landscape (the blue).

I think the logo is succesful because of it’s simplicity and while it’s abstact you can still understand what it’s portraying.

Sources.
http://upload.wikimedia.org/wikipedia/en/4/47/2002_Winter_Olympics_logo.svg



Western Bulldogs Jumper
Unknown designer
Vector graphic logo




This is the Western Bulldogs AFL Jumper with logo. The design is symmetrical which creates balance. The strong red line reates a vocal point which draws your eye across the jumper.

The design uses both line a shape to create a simple design. The colours are obviously an important part of the design because must reflect the team's official colours.

The design is reminiscent of modernism because of the heavy use of line and bright primary colours.

The logo represents a bulldog, which is the team's mascot and symbol. I can't really identity any other themes or motifs. The stable design might represent the team's strongness.

I think the design is successful because of it's simplicity and eye catching colours. This works especially well when in a fast paced game such as AFL when visibility might be low.

Source:
www.wikipedia.com
http://upload.wikimedia.org/wikipedia/commons/thumb/8/83/Western_Bulldogs_Jumper.svg/263px-Western_Bulldogs_Jumper.svg.png

Critiquing Tools

Art Vocabulary List


Proportion
The symmetry, harmony, or balance between elements within a design.

Negative space
The space around an object. This can create contrast and scale within an image.

Hierarchy
The arrangement of objects based on their importance. This can be achieved through elements and principles such as colour and scale.

Symmetry
A mirrored image which is equally balanced on two sides.

Transparent
An image or object which allows light to pass through and other images or objects can be seen behind it.


Adjective List


Geometric
Regular straight shapes or lines free from curves.


Tint
A hue that has had white added to it.


Shade
A hue that has had black added to it.


Concave - Convex
Concave is a line that curves inwards, while convex curves outwards.


Matte
A non-glossy finish free from shine or reflection


Principles and Elements of Design List


Elements


Line.
A linear mark made between two points.


Colour.
Valus on a spectrum of light. Consists of three characteristics. Hue, value and intensity.


Texture
A surface quality the can be both visual and tactile.


Shape
A 2d closed line with both length and width.


Form
A 3 dimensional shape with length width and height.


Principles


Stability
Stability represents balance. Straight vertical and horizontal lines help create a stable composition.


Dynamics
The opposite of stability. Diagonal lines give movement and action the the composition.


Rhythm
Movement and action. Repetition within the design helps create rhythm.


Scale
The relative size of objects within a design.


Sources:
http://www.n4hccs.org/projects/kidspace/E-P.html
www.wikipedia.com
http://tiny.cc/2ogv4
Mac Dictionary

Wednesday, March 9, 2011

Style Timeline

Street Art
Ancient Rome




Street Art is any art that is produced and displayed in a public place and is usually done without government or council permission. Street art can include traditional graffiti artwork, stencil graffiti, sticker art, wheat pasting and street poster art, video projection, art intervention, guerrilla art, flash mobbing and street installations.

Famous artists include:
-Banksy
-Shepard Fairey
-Above




Ukiyo-e 
1620’s - 1920's

Ukiyo-e, which means “pictures of the floating world” is a genre of Japanese woodblock prints (or woodcuts) and paintings produced between the 17th and the 20th centuries, featuring motifs of landscapes, tales from history, the theatre, and pleasure quarters. It is the main artistic genre of woodblock printing in Japan.

Famous artists include:
-Utagawa Hiroshige
-Ogata Gekkō
-Utagawa Kuniyoshi


Bauhaus
1913-1933


Bauhaus was a school in Germany that combined crafts and the fine arts, and was famous for the approach to design that it publicized and taught. It operated from 1919 to 1933.


Famous artists include:
-Max Bill
-Josef Albers
-Herbert Bayer














Precisionism
1920’s


Precisionism, also known as Cubist Realism, was an artistic movement that emerged in the United States after World War I and was at its height during the inter-War period. Paintings were often of  industrial or mechanical architecture and objects which were painted in a very simplified geometric style. 
Famous artists include:
-Charles Demuth
-Charles Sheele



Swiss International Style
1950's



The International Typographic Style, also known as the Swiss Style, is a graphic design style developed in Switzerland in the 1950s that emphasizes cleanliness, readability and objectivity. Sans serif typefaces are mainly used in designs.

Famous artists include:
-Paul Rand
-Josef Müller-Brockmann
-Armin Hofmann








Underground Comix
1967


Underground comix are small press or self-published comic books which are often socially relevant or satirical in nature. They differ from mainstream comics in depicting content forbidden to mainstream publications by the Comics Code Authority, including explicit drug use, sexuality and violence.

Famous artists include:
-Robert Crumb
-Gilbert Shelton






Pixel Art
1982


Pixel art is a form of digital art, created through the use of raster graphics software, where images are edited on the pixel level. Graphics in most old (or relatively limited) computer and video games, graphing calculator games, and many mobile phone games are mostly pixel art.

Famous artists include:
-EbOY
-Paul Robertson






Retro-Futurism
1983


Retro-futurism is a trend in the creative arts showing the influence of depictions of the future produced prior to about 1960. Characterized by a blend of old-fashioned “retro” styles with futuristic technology, retro-futurism explores the themes of tension between past and future, and between the alienating and empowering effects of technology. Primarily reflected in artistic creations and modified technologies that realize the imagined artifacts of its parallel reality, retro-futurism has also manifested in the worlds of fashion, architecture, literature and film.



Famous artists include:
-Klaus Bürgle
-Kurt Röschl
-Eberhard Binder-Staßfurt


Deconstructivism 
late 1980’s



Deconstructivism is a development of postmodern architecture that began in the late 1980s. It is characterised by ideas of fragmentation, an interest in manipulating ideas of a structure's surface or skin, non-rectilinear shapes which serve to distort and dislocate some of the elements of architecture, such as structure and envelope. The finished visual appearance of buildings that exhibit the many deconstructivist "styles" is characterized by a stimulating unpredictability and a controlled chaos.


Famous artists include:
-Günter Behnisch
-El Lissitzky


Toyism
1990's


Toyism is an art movement that rose to prominence in The Netherlands in the 1990s. Introduced by an artist using the pseudonym Dejo at the Veenmuseum in 1992, the toyist style of painting emphasizes narrative depictions featuring figurative rather than abstract objects focusing on aspects of the human condition. Stylistically, it features the heavy use of outlining, bold colors and craftsmanship. Toyist artists select a pseudonym and an icon which is incorporated into their paintings.




Famous artists include:
-Amukek
-Cluv
-Dejo
-Eiiz


Sources:
www.wikipedia.com




http://www.artlex.com/ArtLex/p/precisionism.html

http://www.aisleone.net/2009/design/astrid-stavro-studio/

http://www.retro-futurismus.de/buergle.htm

https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgq85TqQCHi-zxNY7V1PFIjXGDtRjj_Cryg06FCsUno8odwNfwnHRl-jL7W8tfSJBblPXrH5uJrAqyInHft-1Fo5OmMFBCZlROcFyUiEl4G5OxFZRQwxW7wnzZ5Ut76Wzh-OXxIK5EYPhRV/s640/bauhaus.jpg

http://www.liveprint.de/pictures/TS00/TS00_00002.jpg

http://compassmania.files.wordpress.com/2008/09/banksy1.jpg